|
Author |
Thread Statistics | Show CCP posts - 17 post(s) |

Harvey James
The Sengoku Legacy
712
|
Posted - 2014.04.07 16:16:00 -
[1] - Quote
Phantasm is underwhelming .. its dps is a little weak ... granted 5 lows opens up options.. its base speed isn't very impressive either could do with lower sig radius too.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
712
|
Posted - 2014.04.07 16:21:00 -
[2] - Quote
i assume the ashimmu align time is a typo?? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
712
|
Posted - 2014.04.07 16:56:00 -
[3] - Quote
gila still getting 15 slots really??? lose a high slot would be fair on all guristas ships has very low mass for a combat cruiser how high is its dps? .. 500% seems a little high combined with 4 launchers now? 10 hammerheads eh .. interesting never so generous to gallente droneboats
Cynabal still pretty much the same as a vaga really??? still omni tanked why? there shield tankers aren't they?? still very strong on drones? sig radius nerf really? really needs more identity away from minnie ships ... masters of projectiles and shield tanked is the description in ISIS not according to this rebalance they aren't either...
vigilant less pg why? tank is still a little low sig radius is a little high nice job on the speed buff though..
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
715
|
Posted - 2014.04.07 16:58:00 -
[4] - Quote
Alexsis Solette wrote:Just putting it out there that the Gila will be doing less dps with its 2 hammerheads than the Ishtar with sentries on top of the fact that the gila is now limited to not being able to field a full flight of any drones.
i think you're ignoring 1) garde/bouncer dps nerf upcoming 2) the 4 10% bonused launchers it will now have Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
715
|
Posted - 2014.04.07 17:01:00 -
[5] - Quote
TrouserDeagle wrote:BadAssMcKill wrote:TrouserDeagle wrote:Quote:Vigilant: Keeping the web bonus does nobody else remember that huge thread we had where we all got mad about webs, and in particular, 90% webs? I'm fairly sure some CCPs agreed that webs are stupid. What bonus could you possibly give the Vigilant other than that that differentiates it from the Deimos you could leave it, but nerf webs down to 50%. they could let it dictate range with web or scram resistance or immunity. 90% webs are dumb and break the game.
i think 35% T2 webs would be fine .. then add a web strength skill so it actually requires some time investment to get such strong e-war.. a 45% T2 web with the skill at lv5 would be good.. make webs use the new web strength skill .. so lv5 for T2 web
then reduce the serpentis web strength to 7.5% a level.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
715
|
Posted - 2014.04.07 17:04:00 -
[6] - Quote
Suitonia wrote:Hi Rise/Fozzie. I feel like the Cynabal overlaps far too much with the current Vagabond which currently is better in a lot of ways over the Cynabal and is generally superior. The Cynabal only offers better agility and a slightly better drone bay for all-around poorer performance. The extra mid does add some options but the vagabonds T2 resistances give a better performance than a 3rd tank items does from the Cynabal and the vagabonds shield boost bonus makes it the superior brawler. The vagabond has far better cap stability, t2 resists which help a lot for local/remote reps, better targeting stats and a powerful local rep bonus.
The cynabal only has a slight fitting advantage over the Vagabond if the Vagabond and Cynabal are both fitting 425mm Autocannons, otherwise, it's inferior. And that slight grid advantage doesn't allow you to offset the disadvantages.
I think the Cynabal needs to find a new niche;
very much so ... a stronger emphasis on projectile damage and projection over the vaga would make sense .. nerf armour tank in exchange Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
715
|
Posted - 2014.04.07 17:06:00 -
[7] - Quote
TrouserDeagle wrote:Suitonia wrote: I think the Cynabal needs to find a new niche;
wtb rep bonus
vaga has that already Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
715
|
Posted - 2014.04.07 17:14:00 -
[8] - Quote
CCP Rise wrote:I'll get together with the other balance guys and talk about the Cynabal asap and get back to you all. We talked initially about the overlap between Angel and Minmatar and decided to try and make it work without making large changes. All three Angel ships are very popular (relative to other pirate faction ships) and generally regarded as 'fun' as far as I know, so risking negative impact with a bigger change didn't seem worthwhile.
I'll make sure we take another look though.
problem with doing nothing is that the other ships getting buffed will move ahead of it and you might have another phantasm problem.. and that was an epic screw up...
but Angel don't really have an identity anymore ... stabber/vaga/rifter all do the same role .. only unique ship is Machariel atm .. but then the vargur got buffed so only real bonus is the lower skill requirement now..
A stronger shield tank (forget omni tanking that should be a minnie thing)with stronger projectile bonuses (masters of projectiles) dramiel shouldn't even have drones makes no sense really...
Serpentis could do with a stronger difference over gallente too .. its webs are insane OP still .. any chance of a web nerf? aswell as maybe reducing serpentis web to 7.5%?
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
716
|
Posted - 2014.04.07 17:34:00 -
[9] - Quote
GILA
Gallente Cruiser Bonus: 30% bonus to medium drone damage and hitpoints(was 10% drone damage and hitpoints)
Caldari Cruiser Bonus: 4% bonus to all shield resistances 10% bonus to kinetic and thermal missile damage
Role Bonus: 250% bonus to medium drone damage and hitpoints (was 50% bonus to Light Missile and Rocket max velocity)
Slot layout: 4(-1)H, 6M, 4L; 0 turrets, 4 launchers(+1) Fittings: 670 PWG(+40), 400 CPU(+50) Defense (shields / armor / hull) : 3000(-188) / 2200(-125) / 2300(-190) Capacitor (amount / recharge / cap per second) : 1400(+25) / 530000 (-1250) / 2.85 Mobility (max velocity / agility / mass / align time): 195(+31) / .60 / 10600000 (+1000000)/ 8.78s(not sure) Drones (bandwidth / bay): 20(-105) / 80(-320) Targeting (max targeting range / Scan Resolution / Max Locked targets): 58km (+3km) / 285 / 7 Sensor strength: 22 Signature radius: 145(-5) Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
716
|
Posted - 2014.04.07 17:38:00 -
[10] - Quote
PHANTASM
Amarr Cruiser Bonus: 10% bonus to Medium Energy Turret tracking speed was (7.5%)
Caldari Cruiser Bonus: 20% bonus to Afterburner velocity bonus (was 5% energy turret damage)
Role Bonus: 150% bonus to Medium Energy Turret damage (was 100% energy turret damage)
Slot layout: 4H(-1), 6M, 5L(+2); 3 turrets, 0 launchers Fittings: 890 PWG(-35), 380 CPU(-45) Defense (shields / armor / hull) : 2700(+266) / 2175 / 2065 Capacitor (amount / recharge / cap per second) : 1800(+105) / 495000 (+3750) / 3.5 Mobility (max velocity / agility / mass / align time): 248(+84) / .62(-.06) / 965000 / 8.25s Drones (bandwidth / bay): 25(+10) / 25(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 59km / 275 / 7 Sensor strength: 20 Signature radius: 110(-20) Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
|

Harvey James
The Sengoku Legacy
717
|
Posted - 2014.04.07 17:44:00 -
[11] - Quote
CYNABAL
Gallente Cruiser Bonus: 12.5% bonus to Medium Projectile Turret falloff was (10%)
Minmatar Cruiser Bonus: 15% bonus to Medium Projectile Turret damage was (10%)
Role Bonus: 30% bonus to Medium Projectile Turret rate of fire was (25%)
Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers Fittings: 820 PWG(-280), 335 CPU(-15) Defense (shields / armor / hull) : 2330 / 1600(-725) / 2065 Capacitor (amount / recharge / cap per second) : 1415 / 490000(-1250) / 2.88 Mobility (max velocity / agility / mass / align time): 263(+6) / .45(-.0045) / 9047000(+200000) / 5.64s Drones (bandwidth / bay): 20 (-30)/ 20 (-30) Targeting (max targeting range / Scan Resolution / Max Locked targets): 47km(+2km) / 390(-33) / 7 Sensor strength: 18(+2) Signature radius: 100(-10) Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
717
|
Posted - 2014.04.07 17:51:00 -
[12] - Quote
also besides having the correct agility and mass figures thus correct align time could we also see if there align time has changed at all please?? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
718
|
Posted - 2014.04.07 17:59:00 -
[13] - Quote
Sniper Smith wrote:I am not a fan of the Gila change. I mean Medium drones would really need an AMAZING balance to even begin to make up for what it is currently. At the moment the GIla is the mini-Rattlesnake. Solid tank, great drones, highly versatile.
I don't see this change being the same.
Bandwidth for only 4 unbonused light drones means dealing with Frigs will be painful, even more so as a DRONE BOAT.. And I don't like droneboats being FORCED to use a specific type of drone regardless of situation.
Here's my idea, since clearly you don't want to have it fielding Sentries/Heavies as effectively.
Change the bonus from MEDIUM drones, to ALL drones. It'll still be only able to field 2 Mediums, or 4 Lights. But at least the lights will be bonused, and able to remain effective against frigs.
The other things to remember about these drone changes. CCP what you are doing is Locking these ships into a PVE role forever, as it denies them the ability to use their drones for EWAR.. Being able to field 5 light ECM drones, or any other drones should CCP get around to making them, you know, useful, is a big deal. It gives you the chance to get out of trouble, or to hold a target at bay. Now I know the Gila is a PVE Queen now as it is, but it will only be moso now, after this. Which is kind of a shame given that it's a PIRATE hull.
Maybe a hull bonus to the effectiveness of ECM/Neut/Web/etc drones too ? Might open up a lot of new doors for it outside of a just a mission queen.
weird post... 2 uber hammerheads alongside HAMS or RLML's will tear a frig apart no problem especially combined with either an omni tracking computer or with a omni tracking enhancer or a web. . plus many spares..
PVE queen only what??? A gila is getting buffed for pvp more than pve... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
718
|
Posted - 2014.04.07 18:02:00 -
[14] - Quote
definitely feel the Ashimmu needs the extra Nos/neut range ... also make T2 neuts/nos useful please Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
718
|
Posted - 2014.04.07 18:13:00 -
[15] - Quote
Arya Regnar wrote:Cynabal nerf is pretty big, this isnt "keeping it the same" at all. It's losing 1/4 of its powergrid.
alongside the slight sig radius nerf and mass nerf Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
720
|
Posted - 2014.04.07 18:52:00 -
[16] - Quote
phantasm could definitely do with a full set of lights too deal with frigs and it will need a neut so .. more pg and cap is needed really ... reduce the sig radius a little more would be good so it doesn't end up at 200 sig with extenders... maybe exchange some armour ... they are meant too be shield tanked anyway.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
721
|
Posted - 2014.04.07 20:19:00 -
[17] - Quote
on the gila although 5k hull on a hammerhead may sound good in theory .. in practice it has no resists its sig is too high and its orbit velocity is hardly convincing .. take a couple of thousand off hull and add it too armour and shields.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
721
|
Posted - 2014.04.07 20:31:00 -
[18] - Quote
Mr Floydy wrote:Harvey James wrote: sig is too high and its orbit velocity is hardly convincing Hang on, you say sig size there. Checking EFT, Do medium drones really have the same sig size as large drones? Or is my EFT broken :s That's mad. Not able to really comment on the orbit velocities. I've always found them pretty tough to nail quick enough when orbiting you firing as they are currently, let alone with a boost. Don't they struggle to track at the speed they orbit at normally? I'm rusty with drones! :p
there sig is 50 ... a big frigate basically .. despite it being a fraction of the size of one ... they orbit like a frig with no prop on and tracks like medium guns do.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
721
|
Posted - 2014.04.07 21:46:00 -
[19] - Quote
also in regards to the cynabal .. perhaps consider looking at the vaga as well in the equation ... nerf vagas speed a little.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
721
|
Posted - 2014.04.07 22:11:00 -
[20] - Quote
so the cyna won't be able too fit a neut after this pg nerf ... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
|

Harvey James
The Sengoku Legacy
721
|
Posted - 2014.04.07 22:14:00 -
[21] - Quote
Catherine Laartii wrote:Harvey James wrote:Suitonia wrote:Hi Rise/Fozzie. I feel like the Cynabal overlaps far too much with the current Vagabond which currently is better in a lot of ways over the Cynabal and is generally superior. The Cynabal only offers better agility and a slightly better drone bay for all-around poorer performance. The extra mid does add some options but the vagabonds T2 resistances give a better performance than a 3rd tank items does from the Cynabal and the vagabonds shield boost bonus makes it the superior brawler. The vagabond has far better cap stability, t2 resists which help a lot for local/remote reps, better targeting stats and a powerful local rep bonus.
The cynabal only has a slight fitting advantage over the Vagabond if the Vagabond and Cynabal are both fitting 425mm Autocannons, otherwise, it's inferior. And that slight grid advantage doesn't allow you to offset the disadvantages.
I think the Cynabal needs to find a new niche; very much so ... a stronger emphasis on projectile damage and projection over the vaga would make sense .. nerf armour tank in exchange Think rolling damage bonuses into one, and then giving it a tracking bonus might work?
tracking and falloff bonus sounds too powerful too me Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
721
|
Posted - 2014.04.07 22:30:00 -
[22] - Quote
Catherine Laartii wrote:CCP Rise wrote:I'll get together with the other balance guys and talk about the Cynabal asap and get back to you all. We talked initially about the overlap between Angel and Minmatar and decided to try and make it work without making large changes. All three Angel ships are very popular (relative to other pirate faction ships) and generally regarded as 'fun' as far as I know, so risking negative impact with a bigger change didn't seem worthwhile.
I'll make sure we take another look though. Rolling into a single damage bonus and giving it basically the same stats as the dram with tracking speed would be the perfect route to go from a logic and consistancy standpoint. You would not only be continuing the same bonus line as the dram initially, but it would add a unique flavor to it, especially if it gets carried over into the mach. You'd have the advantages of both the regular stabber and stabber navy rolled into one, and wouldn't step on the stabber navy's superiority with tracking speed if you go with the same 7.5% bonus. It would be neat, clean, simple, and nobody would have any good reason to complain. :)
well really it seems odd that the dramiel has the tracking bonus aswell as a falloff bonus like the wolf.. both bonuses combined are a little OP really.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
721
|
Posted - 2014.04.07 22:31:00 -
[23] - Quote
Catherine Laartii wrote:Arthur Aihaken wrote:Quote:As a Rattlesnake pilot, I'm really worried what you're going to do to it. RIP Rattlesnake. Rattler will likely retain role as a sentry boat, but I admit that I am displeased with how the missiles were bonused. I think that in the end a good rattler balance will focus around extra dps, which the current ones are doing well. They just need to have an omni damage for their missiles.
the rattlesnake won't have a sentry bonus and a heavy bonus .. it will be heavies only along with its missile damage bonus Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
721
|
Posted - 2014.04.07 22:44:00 -
[24] - Quote
Tyberius Franklin wrote:Harvey James wrote:the rattlesnake won't have a sentry bonus and a heavy bonus .. it will be heavies only along with its missile damage bonus Not saying it won't happen, but how do you know it will? Sentries are the same band as heavies which removes the issue of the band limits which are necessary for balancing the current line of bonuses.
cos its clear in the OP they don't want guristas using sentries and overlapping with gallente droneboats.. plus if they were going to use sentries they would have allowed the gila too use them .... they are brawlers now like they were always supposed to be. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
724
|
Posted - 2014.04.08 15:18:00 -
[25] - Quote
CCP Rise wrote:No update on changes yet, but I wanted to respond to a few more things.
On the Vigilant fitting (and similar fitting related comments) - as someone mentioned above, fitting a ship is not meant to be a matter of fitting all the biggest things. There are certainly times when the fitting allocation is too restrictive and we don't want that either, but for ship-fitting gameplay to be good it must include personalization/strategy/tradeoffs. That's what we're trying to accomplish.
There's some sentiment (as there often seems to be) that these changes somehow pigeonhole ships into roles that we have explicitly defined rather than allowing for more open or generalized ships. I would say that while some roles have shifted (no more Sentry Drones for the Gila being the best example), Pirate Faction ships remain a set of very good generalists. We have an opportunity, because of their flavor and cost, to give them some very interesting capabilities that go a bit outside the box, which is great, but we haven't tried to restrict them to a specific environment at all. The Gila will still have plenty of PVE application and I think you'd be hard-pressed to find examples of lost capability for the rest of these ships resulting from the proposed changes.
Sorry for the typos that were in the OP, hopefully I've removed the last of them now but if you see more let me know.
The gila moving to brawler from sentry boat is great change too many sentry boats otherwise.. AT should be more interesting now :) typos Ashimmu still has align time of 5 i imagine it should be closer to 8 ... please add the align time changes in () as you do for the rest .. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
724
|
Posted - 2014.04.08 15:58:00 -
[26] - Quote
Spugg Galdon wrote:Callic Veratar wrote:I just caught up on most of the thread, and have been thinking about a unique bonus for the Angel ships.
So far, faster warp speeds seem to be the only suggested option, which is pretty nice, but not necessarily the best. Going towards the idea of them being the best kiting ships, there are a few ideas I've had:
+1-2 Warp Core Strength - Makes it a easier to slip away +30-70% Web Resistance - Potentially very powerful and makes them that much harder to catch +10-50% Warp Speed - Gets them to the grid faster
With base speed and agility already quite high, it's not likely worth adding to them, as at some point it just gets ridiculous.
The other idea I had was to go with Artillery focused gunships. The best option here, I think, would be to increase the rate of fire and tracking substantially, with less turret hard points and no damage bonus. The idea would be to set the ship up so that using autocannons would be a major issue in terms of sheer ammo management and artillery would fire fast and often. (Faster than a Loki with a Projectile Scoping Array, which can burn through 10k rounds in a couple minutes). Personally, I don't see why warp speed should be a role bonus or hull bonus when it can easily just be built into the hull. Web resistance is an interesting idea though......
web resistance would make it a natural counter too the blood Raider ships/minnie recons/EAF/Loki
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
724
|
Posted - 2014.04.08 16:06:00 -
[27] - Quote
Spugg Galdon wrote:The only issue, and it's a minute one at that, for the Gila (all drone boats for that matter) is that there are no small and medium sentry drones.
If these existed I believe many, many issues could be solved. Including the perceived power of the Ishtar.
it would be nice to have sized LR versions of the SR drones.
maybe ishkur could be focused on small sentry drones so it would live up to its name as the mini ishtar ishtar could use medium sentries
ishkur - small sentries - 30% range and dps of current sentries - tracking of small LR guns ishtar - medium sentries - 80% range and dps of current sentries - tracking of medium LR guns
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
724
|
Posted - 2014.04.08 16:25:00 -
[28] - Quote
CCP Rise wrote:Alright, you guys are getting major real time updates here, I might as well start live tweeting our meetings!
With regards to the Cynabal - we are not going to try and add some kind of web/scram immunity/resistance. While this kind of bonus would certainly be fun, it would force us to make severe changes to all three Angel ships to compensate for the increased power, which would surely feel terrible for all the people enjoying them now. This would be especially true for PVE players who couldn't make use of the new bonus but would be stuck with a much worse ship than they are used to.
The option we do feel good about is warp speed. It supports the hit and run playstyle that Angels are already best at without forcing us to make changes to the combat performance. So, we are looking at roughly a 50% increase in warp speed and acceleration for all three, putting the Cynabal at warp speed multiplier of 5, which is basically destroyer speed. I've also updated the OP with a new powergrid number.
We've also adjusted powergrid on the Ashimmu to make some more room for those PG heavy energy war mods.
We spent time playing with the Vigilant in a lot of different configurations and feel completely confident in the current fitting numbers.
Hope this makes you Angel fans more excited
its a start i guess .. it will need more specific differences from minnie ships though Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
724
|
Posted - 2014.04.08 16:40:00 -
[29] - Quote
frigate have 5 warp speed , dessies 4.5 Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
724
|
Posted - 2014.04.08 16:50:00 -
[30] - Quote
ok so the Angel theme is hit and run
- stronger emphasis on shield tank and projectile range - warp speed changes makes sense - low sig radius since its mwd'ing around would makes sense alongside a mwd sig bonus would be good
CYNABAL
Gallente Cruiser Bonus: 15% bonus to Medium Projectile Turret falloff
Minmatar Cruiser Bonus: 10% mwd sig penalty reduction .. was(10% bonus to Medium Projectile Turret damage)
Role Bonus: 50% bonus to Medium Projectile Turret rate of fire note: This ship has increased warp speed and acceleration
Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers Fittings: 980 PWG(-120), 335 CPU(-15) Defense (shields / armor / hull) : 2330 / 1600(-725) / 2065 Capacitor (amount / recharge / cap per second) : 1415 / 490000(-1250) / 2.88 Mobility (max velocity / agility / mass / align time): 263(+6) / .45(-.0045) / 9047000(+200000) / 5.64s Drones (bandwidth / bay): 20 / 20 Targeting (max targeting range / Scan Resolution / Max Locked targets): 47km(+2km) / 390(-33) / 7 Sensor strength: 18(+2) Signature radius: 100 (-10) Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
|

Harvey James
The Sengoku Legacy
724
|
Posted - 2014.04.08 16:54:00 -
[31] - Quote
CCP Rise wrote:The Serpentis web bonus is extremely strong. We went into this balance pass thinking it was probably too strong and that we may need to tune it down. In the first Pirate Faction thread (the Frigates) I asked specifically for feedback on this bonus and how players felt about it. We also brought it up with the CSM during the summit.
The vast majority of feedback from all angles pointed towards an agreement that in certain environments this bonus was extremely powerful but that it wasn't having a negative effect on the game overall and we should leave it alone. I'm not sure if anyone remembers by now but when I casually mentioned changing this bonus during a Reddit AMA there was an outcry to prevent us from doing that at all costs.
Internally we are a bit divided even though we all agree it's one of the game's most powerful bonuses. I want to try and leave it because unique points of power like this one, as long as they aren't oppressive, are more interesting than moving everything towards a middle ground.
so how about nerfing webs? maybe 40 -45% at T2 maybe add a web strength skill so it takes some time investment to be able to use such strong e-war and tie T2 webs to it at lv5 so with T2 web and lv5 web strength skill you could get maybe 50% max Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
725
|
Posted - 2014.04.08 17:07:00 -
[32] - Quote
but with less copy and pasting and typos please :) Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
726
|
Posted - 2014.04.08 18:29:00 -
[33] - Quote
TrouserDeagle wrote:Naomi Anthar wrote:Wow thanks for keeping quiet substantial pwg nerf on vigilant while you save Cyna/Ashimmu !!! Gj Rise. Cynas should stay as good as they are and Ashimmu won't suffer with pwg since it won't fit one more med neut/nos at all. CCP has this idea that 800mm plates are actually viable, I think.
mm.. 800's are not very good ... would be nice too have something like a 1200 plate as an effective inbetween Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
727
|
Posted - 2014.04.08 18:49:00 -
[34] - Quote
Catherine Laartii wrote:CCP Rise wrote:Sorry for the 5 instead of 4.5 typo. It will be 50% increase for all of them so 4.5 for the Cynabal. When you say that you're also increasing acceleration, does that mean that you are decreasing how quickly they go into and out of their max AU/s warp speed, how quickly it can align then get into warp or both? P.S. I like the idea quite a bit, but seeing something like carrying the same bonuses over from the dramial, dropping a gun and adding 2 launchers would be an ideal rebalance for the ship itself. I think you would see a lot more happy eggers if you focused on the ship's potential versatility with a 2nd high, and keeping the forming fitting, actually DECREASING the mass a little bit would help it to compete but not surpass its competitors. You don't have to respond to this part if you don't want to; more interested in the top half since that is what is likely going to be just applied.
wouldn't it end up more minnie like than it already is?? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
729
|
Posted - 2014.04.09 00:13:00 -
[35] - Quote
Jatok Reknar wrote:Overall, I like these changes. Makes me have to rethink how I use the Gila. But I think I can still figure out good setups with medium drones, especially with the drone changes coming this summer.
But please oh please, give us bonused Sentry drones on the Rattlesnake though. I hope we won't end up with just bonused Heavies on that hull which would make it too much of a niche utility ship. Would be unfair to do that to such a sweet looking ship :)
niche utility? .. it will end up with maybe 1 utility high and the rest of its highs will be bonused torps or cruises Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
730
|
Posted - 2014.04.09 13:37:00 -
[36] - Quote
Angels still need some work .. and webs need a nerf... i would also like to hear from Rise why gurista get to keep that extra slot yet still have 350 on rigs .. it seems a bit backward really... lose a slot and give 400 for rigs.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
730
|
Posted - 2014.04.09 14:00:00 -
[37] - Quote
Medalyn Isis wrote:Mike Whiite wrote:Giving it a missile bonus instead of kenetic/thermic bones and making the drone bonus more general would make it more complete (even if that requires a to tune down it's current damage potential a little bit.) Yes, I am really disliking these missile specific damage bonuses. It defeats the whole purpose of missiles imo and I am not really sure what the point in it is. Keep the specific missile bonuses to stealth bombers, and leave the rest of the missile ships versatile. Are we going to start giving bonuses to only specific ammo types for the other guns, as that is the next logical step.
actually it is quite logical as the gurista missions use kin/Therm missiles .. so its following its races lore damage type.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
731
|
Posted - 2014.04.09 15:18:00 -
[38] - Quote
Sieonigh wrote:For those of you are interested, i have some paper values of "regular fitting(s)"
these fits assume no implants / boosts / drugs or bananas
RLM fit.
[Gila Post patch, pvp]
Damage Control II Drone Damage Amplifier II (x3)
Experimental 10MN Microwarpdrive I Warp Disruptor II Drone Navigation Computer II (eg of mid drone mod use) Adaptive Invulnerability Field II Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile (x4) Medium Diminishing Power System Drain I
Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hammerhead II x2 (after the done changes these will be going 3 276m/s with the drone navi mod and )
this fit has 2 CPU and <3 grid spair DPS: 790~ (170 missls / 620 drones) all lvl 5 skills could push this to 800 easy Tank: 52 000~ EHP Buffer (12 700 shield HP / EM:64 TH:61 KI:71 EX:75) passive 100 DPS regen Speed: 1.75km/s Targeting: 72.5km / 344 scan res
fits with HAMs and HMLs don't change the DPS much the main meat is the drones of course fitting HAMs or HMLs will require CPU rig as well as the loss of the med nos and slight drop in tank.
kind of confirms that the drone bonus is too high... have you tried using any BCU's instead of all DDA's? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
731
|
Posted - 2014.04.09 17:15:00 -
[39] - Quote
Ashimmu - needs T2 Neuts/Nos too be buffed
Gila - should lose a highslot - reduce the drone bonus a little - its mass is too low , making it faster than it should be for a combat cruiser (its much faster than the ishtar) - gallente bonus is still weird move some of the drone bonus to it and move missile bonus to caldari as a second bonus
Vigilant - webs need a nerf 90% is just wrong for balance i think 70% webs should be max allowed would prefer 60% mind - add a web strength skill so it matches other powerful e-war
Cynabal - Angel line still lack any real identity .. a token warp speed role bonus isn't enough - stronger projectile bonuses are needed .. falloff especially -ISIS and i think there lore says they are shield tankers .. omni tanking just overlaps with minnie too much - why so much drone capacity? .. dramiel has highest drone bandwidth .. bizzare. - so many nerfs but not in the right places and is unfocused.. - nerf armour HP, reduce sig radius, buff its projectile bonuses.. maybe add a mwd bonus
Phantasm - more cap needed - less armour HP for a stronger tracking bonus perhaps? - smaller sig Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
731
|
Posted - 2014.04.09 21:32:00 -
[40] - Quote
Carmen Electra wrote:KatanTharkay wrote:Carmen Electra wrote:KatanTharkay wrote:Cynabal (and the rest of the angel line): why not give them a bonus to point range (gallente) and falloff (minmatar) and make them the ultimate kiter faction? Because that would have a tangible effect on the game, which is exactly what the warp speed bonus is trying to avoid. Hahahahahha, I like your sarcasm man! :) My remark was indeed sarcastic, but I think it's actually pretty accurate as to what's happening here. I would love to see a point bonus on the Cynabal TBH.
they would have too increase its falloff and damage bonus too make a 30-35km worth it Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
|

Harvey James
The Sengoku Legacy
731
|
Posted - 2014.04.09 22:53:00 -
[41] - Quote
with the nerf to pg on Ashimmu it will nerf the ability too use deadspace nos and a T2 1600 plate and HPL 2's at the same time Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
731
|
Posted - 2014.04.10 10:22:00 -
[42] - Quote
Ruaro wrote:I'm a bit concerned about role bonus instead of per-level bonus.
With new stats we can take Gila and like one week char - he could dish out a lot of DPS with quite a EHP. And take several of those and drone assist.
Also those tech 1 drones buffs.
mm.. it seems a strange rigidity to be following the 2 racial skills and then 1 or 2 role bonuses when it makes no sense too.
caldari shi resists missiles bonus
gallente some of the drone HP and damage here
role bonus the other part of the drone bonus Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
731
|
Posted - 2014.04.10 16:13:00 -
[43] - Quote
Jamir Von Lietuva wrote:OK, lets put it simple.
Why would anyone fly a kiting Cynabal after the changes over a kiting GIla, Vagabond or a rail Deimos?
the only reason i can think of it cos i've got a cynabal but not a vagabond Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
734
|
Posted - 2014.04.11 14:36:00 -
[44] - Quote
why does the phantasm have such a high align time? its an attack cruiser right ? so look at the vigilant align time and compare it Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
734
|
Posted - 2014.04.11 14:45:00 -
[45] - Quote
CCP Rise wrote:Rabbit P wrote:CCP Rise wrote: ASHIMMU Mobility (max velocity / agility / mass / align time): 208(+33) / .58 / 11010000 / 5.01s
according to the formula, the align time of ashimmu should be 8.85s rise , seem you miss the post before, so i post it again, please check the align time  You're right, sorry I missed it before. Will correct the OP.
how does the formula work? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
734
|
Posted - 2014.04.11 16:37:00 -
[46] - Quote
Medalyn Isis wrote:Harvey James wrote:why does the phantasm have such a high align time? its an attack cruiser right ? so look at the vigilant align time and compare it The vigilants align time is much higher than the phantasm. I think the Cynabel should have higher align that the Vigilant though, right now they are equal.
cynabal align time is a fair bit better than the vigilants Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
734
|
Posted - 2014.04.11 17:52:00 -
[47] - Quote
CCP Rise wrote:There's a reason the cargo holds don't usually make it into the OP but it isn't a good one. I'll try to work on that in the future. I'm going to change the cargo for the cruisers to the following numbers:
Ashimmu: 430 Cynabal: 400 Gila: 440 Phantasm: 410 Vigilant: 450
Look for the battleship post at the start of next week.
why the delay? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
736
|
Posted - 2014.04.12 15:39:00 -
[48] - Quote
TrouserDeagle wrote:Endo Saissore wrote:Most of the changes are exciting but I'm seeing a problem with the overall theme. Aren't pirate ships suppose to be more versatile than tech 2 ships? As it stands I know the phantasm will definitely have an afterburner, the Gila will definitely be using medium drones, and the Cynabal will definitely be using autocannons as opposed to artillery fit. The ships haven't even hit SiSi and their fitting options are being squandered :/ that's not the useful kind of versatility, unless you're talking about mobile depots.
well they are trying too give them all a uniqueness .. like the serpentis.. at the end of the day you already have Navy for what you want .. these are navy with a twist ... we want uniqueness would be nice if we got unique models too go with them .. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
736
|
Posted - 2014.04.12 15:54:00 -
[49] - Quote
well they said that about T3's .. they should be versatility enshrined ... but with pirate they said improvement over T1 but with a twist Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
737
|
Posted - 2014.04.12 18:02:00 -
[50] - Quote
Endo Saissore wrote:The Cynabal really needs a new niche. Having a warp speed one class below is not worth the price tag. It should either have 150% warp speed increase or something else.
What if it had a role bonus of reaching its top speed instantly? As soon as the prop mod is activated you are at top speed, or at least very close to it?
nah more gimmicky nonsense .. it just needs to able to outclass the vagabond at what it does .. which is projecting damage and kiting. but atm the vaga is tougher and just as quick .. nerfing the vagas speed would help a little along with giving it stronger damage bonuses, falloff bonus and maybe giving it mwd bonus along with a lower sig than the vaga too help it take less damage at range when kiting .. allow the vaga too be the slower tankier brawler/ kiter.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
|

Harvey James
The Sengoku Legacy
737
|
Posted - 2014.04.12 19:18:00 -
[51] - Quote
Arthur Aihaken wrote:Swiftstrike1 wrote:At the risk of beating a dead horse... Concerning the Cynabal:
- 15% reduction per level to the heat generated by overloading afterburners and microwarpdrives?
Maybe? I think once you start playing with heat it becomes a really slippery slope...
plus its a T3 thing Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
739
|
Posted - 2014.04.13 01:52:00 -
[52] - Quote
Arthur Aihaken wrote:CCP Rise, please pimp my Mach next week... GÇó Drop one turret and turn it into a six-gun (looks better) GÇó Remove one high slot and extend an additional mid slot instead GÇó 37.5% rate of fire role bonus to offset the turret loss
and here is me thinking the only battleship you fly is 18bil pimped CNR's..
8-6-6 should be mach layout 7 turrets is fine allows a neut Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
739
|
Posted - 2014.04.14 13:37:00 -
[53] - Quote
Medalyn Isis wrote:MeBiatch wrote:Gefen Orion wrote:Question on the Gila regarding the Gallente cruiser bonus - how the hell did the gallente side of the ship managed to received a missile damage bonus? It's totally out of line. Drop that bonus to the caldari side, make gallente bonus involve drone bonus, like drone navigation or tracking bonus. Seriously, gallente having a missile damage bonus, really? as much as i agree with you... ccp got other plans... though a bonus to tracking and speed would be awesome. Would make a lot of sense also as earlier it was mentioned that medium drones will have a lot of trouble engaging many fast targets. The Gila won't be able to switch to light drones, so perhaps a speed and tracking bonus would be the way to go.
splitting up some of the 500% drone HP/damage to the gallente skill would make more sense.... having to actually work for all that drone bonus should be mandatory ... give the missile bonus to caldari skill ... why limit skills to 1 per racial skill? especially when you see the sisters line having so many role bonuses.... which are free gifts basically... powerful bonuses and modules (webs)should require a lot of time investment too justify them... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
756
|
Posted - 2014.04.15 15:08:00 -
[54] - Quote
is it just me or is the Ashimmu cpu very tight now ? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
756
|
Posted - 2014.04.15 15:14:00 -
[55] - Quote
Mariner6 wrote:Let me start by quoting CCP Fozzie:
"At the frigate level with the Daredevil, the power of 90% webs primarily comes from range control. At the battleship level with the Vindicator it primarily comes from transversal control (especially when used as a force multiplier). At the cruiser level it falls in the middle and ends up being (relatively speaking) less powerful and less oppressive as a result."
That said I find the counters to all three of these boats fairly reasonable and numerous. Which is why you really don't see many of them compared to some of the other choices. Plus committing these boats to a fight is always win..or die. Not like some of the kiting/GTFO options that exist in the other hulls.
I've been glad to see these boats keep their web bonus...but of the three that certainly did not need a power grid nerf, it's the Vigilant. You hardly see them used, and you'll see them less now. There is just simply nothing OP about a boat you can just neut and kill with ease.
part of this issue thought is the fact that 60% webs do the job in most circumstances in a fleet there will be multiple 60% webs.. so part of the issue is too nerf 60% webs down to a less powerful figure so that if you really need too pin something serpentis would be great at say 75% strength compared to say a basic 45% web ... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
819
|
Posted - 2014.05.22 16:55:00 -
[56] - Quote
the sansha line still need some improved agility for sure... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
829
|
Posted - 2014.05.30 10:08:00 -
[57] - Quote
i see the Phantasm has been left with its poor agility for release :( ... how can you expect them too take full advantage of using the AB bonus?? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
833
|
Posted - 2014.06.09 19:00:00 -
[58] - Quote
the cap on the phantasm is poor ... 3odd mins with an AB and guns running??? its a joke ... its shield recharge rate is inferior too the rest .. i did say it needed updating Rise..... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
833
|
Posted - 2014.06.09 19:03:00 -
[59] - Quote
the orthrus is so powerful with Ham rage doing over 700dps with 25km range.... its hard too justify it ... HAMS = Torp range .. leaves it and the cerbs dps OP for the range you can get. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
|
|
|